JINGGA PRAMESTI PUJIANINGSIH; KHUSNUL KHOTIMAH; RAHMA PUTRI WIBOWOT; SEILLAMITHA OCTAVIONA LORENZA. Gamification: Meningkatkan Motivasi Belajar Siswa Di Sekolah Dasar. Jurnal Pendidikan, Bahasa dan Budaya, [S. l.], v. 3, n. 1, p. 69–76, 2024. DOI: 10.55606/jpbb.v3i1.2713. Disponível em: https://globalnusapress.org/index.php/jpbb/article/view/2713. Acesso em: 1 jul. 2026.